Monthly Archives: August 2010

Robot Chicken – how it all started..!

Strictly for adults ,robot chicken is one of the funniest examples of irreverent stop motion animation on the planet. I watched a very informative interview by Kevin Rose of G4TV with Douglas Goldstein and Tom Root, Head Writers for Robot Chicken, a stop-motion show from Adult Swim on Cartoon Network. I have transcribed some of the interview here for your reference. Interview Copyright of G4TV “Kevin: Now stay tuned because when we come back we’ll have an exclusive look at Robot Chicken with the head writers Douglas Goldstein and Tom Root. Robot Chicken is the newest member of the Cartoon Network’s adult swim cult series. It uses stop motion animation and well, as you can see toys. It’s full of random pop culture digs and is one of the funniest things that we’ve all seen in a while. In the studio today we are proud to have the head writers of Robot Chicken; Douglas Goldstein and Tom Root. Hey guys! Tom: Hey Douglas: Hey Kevin: Thanks for coming on the show, I have to say I’ve watched all the clips and they were hilarious! Awesome stuff, where did you guys come up with the idea? Take me from the beginning, how did you put this all together? Douglas: Well, a long time ago, Tom and I worked for a magazine company that produced many general entertainment things about toys and comics and Seth Green was a huge fan and he asked all of us, Tom and I and executive producer Matt Seritch […]
By |August 28th, 2010|Uncategorized|0 Comments

The Making of Cletus Clay Stop Motion Game !

I found a very interesting computer game under development called “Cletus Cay” that uses our favorite form of animation – stop motion. It’s a very unique approach to gaming using stop motion in this way. The lead artist and designer of Cletus Clay gives some excellent insight in to how this stop motion method was designed in to the game using clay ( Claymation) characters and set props. I have reproduced his interview below from YouTube. The InterView – Behind the Scenes – The Making of Cletus Clay Hi, I am Anthony Flack. I am the lead artist and designer of Cletus Clay. Why are you making a game out of clay? I started out making regular stop motion, animation for TV video. When I started making games, it seemed a good way to make sprite games. It was a good method that I had for making 2D sprites. But what we’re doing now is quite lot more complicated than that. And it has become more about the challenge of how close can we get to create a convincing illusion of the stop motion animation, as opposed to using conventional CG methods. I think the in building the models by hand and photographing them in a way that captures the little idiosyncrasies of the model. It gives the whole look of the thing, an intimacy I guess, that people respond to like they respond to a handmade thing. What is the process? So, this is the process that we go through in order to create our models […]