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Recommendations
and
reviews
of
the
Best
Software to
use
with stop motion
claymation
etc.
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Browse
the
listing
above
and
read
the
review
of
the
stop
motion
and
related
animation
software
to
choose
the
best
stop motion
animation
software
to
create
the
best
claymation
brickfilm
movies
possible!
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I
came
across
this
interesting
interview
with
Justin
Segal
on
youtube.
I
like
the
snippets
of
animation
I
have
seen
of
his
so I
have
transcribed
what
he
had
to
say
here
for
your
interest.
You
should
check
out
AnimationMentor
online
also
by
the
way.
My name is
Justin Segal and
I am an
animator. I’ve
wanted to be an
animator almost
since I can
remember. I was
probably five. I
saw King Kong
and some Harry
Haussen movies
and I just
started to eat
them for
breakfast; I saw
everything I
could get my
hands on and
sometimes saw
them over and
over again. With
friends, I would
do little
sculptures and
we once set out
to learn how to
make armatures.
So, I was
thinking stop
motion.
As it turned
out, it was a
longer journey
than I thought.
I went to film
school and
assumed I would
be doing stop
motion from that
point on, and
instead I had
other
opportunities. I
went to Disney
as an Imagineer
designing theme
parks. It took
me a while
before I said,
“You know, it’s
really important
to chase your
dream.” And I
never let go of
that original
dream, which is
why I came to
Animation
Mentor.
The process of
creating a
character is a
really fun one
and an
interesting one
– it’s different
every time. You
obviously start
off with an idea
and hopefully go
off and really
do some
reference and
think about…they
encourage you to
think about
backstories for
your
character…things
that aren’t even
in the shot.
What did he do
before this?
What does this
horseshoe? What
happens after?
Just as you
would do in a
real world
situation where
your shot is
part of a longer
sequence and you
really have to
be thinking
about the story
of this
character.

So, you want to
do that and
usually that
triggers quite a
few things. The
process leads to
sketching, which
is always the
beginning where
everything
starts.
Everything you
do gets thrown
out for all your
fellow students
to look at,
comment on, and
give ideas back.
There isn’t a
single character
that I didn’t
try three or
four different
ways just in
sketches to say,
“Is this guy in
prison? Is he a
butcher? Is he a
guy in a
restaurant?” and
really try to
think about who
this guy is.
Then you get to
the point where
you’ve chosen
somebody,
hopefully, you
get the photo
and uptake the
rig and say,
“How do I turn
this into that
person?”
Animation Mentor
is awesome in
that it’s real
world. The
school is
fantastic about
breaking down
those skills
from the very,
very smallest of
skills that you
have to start
with and then
slowly, like a
snowball that
gets larger as
it rolls, adding
on with each
assignment
exactly what you
need to move
forward and
build on. It’s
not separate
skills; it’s
always
cumulative.
I think the way
that the school
is set up is
perfect in terms
of real world.
The grading is
tough. The
deadlines are
even tougher.
But, the rewards
are great. For
people who are
committed, they
get a chance to
check what
they’re really
going for and
check their
commitment to it
and everybody is
in it together,
including the
mentors with the
students to get
you there.
Animation Mentor
has changed me
in ways I can’t
even begin to
predict yet.
It’s been, not
just a test that
I passed, but
it’s opened my
eyes to things
that I had no
idea about. It’s
exciting and it
changed me and I
hope that this
is what I do for
the rest of my
life.
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